Moving objects game > blockchain
Last updated
Last updated
How we intertwine the immersive gaming environments created on the Unreal Engine 5.1 engine with the decentralized, trust-free world of blockchain. Today, we're excited to share with you the exciting process of transferring game attributes/items to the blockchain.
Unreal Engine 5.1, with its advanced real-time 3D creation tool, allows us to create incredibly detailed and interactive game environments. Each game item or attribute is defined within this engine, complete with unique characteristics that govern its behavior within the Gallux meta-universe.
Once these game attributes or items are defined in Unreal Engine 5.1, they are ready to be tokenized. Tokenization involves converting these digital assets into unique tokens on the blockchain, known as non-fungible tokens (NFTs). Each NFT is unique and represents ownership of a specific game item or attribute within Gallux.
Next, we create smart contracts on the blockchain. These programmable contracts, written in code, define the rules for owning and transferring the tokenized game attributes. For example, a smart contract in Gallux might contain the code that governs the transfer of a game item from one player to another.
Now comes the exciting part: integrating the blockchain with Unreal Engine 5.1. We utilize an SDK (Software Development Kit) that bridges the Unreal Engine and the blockchain, enabling Gallux to interact with the blockchain. This SDK allows us to query the blockchain for information, execute smart contracts, and transfer tokens.
With the SDK in place, we can then transfer game attributes/items from Unreal Engine 5.1 to the blockchain. When a player acquires an item in Gallux, we invoke a smart contract function that mints a new NFT on the blockchain. This NFT, which represents the game item, is then transferred to the player's blockchain address.
Importantly, this transfer process is reversible. Game items can be transferred from the blockchain back into the Gallux game environment. When a player decides to use an item they own on the blockchain in Gallux, the corresponding game item or attribute is loaded into the game from the blockchain.
Integrating blockchain technology into Gallux's Unreal Engine 5.1 environment presents a revolutionary step towards the future of gaming. By tokenizing game items as NFTs, we give players true ownership of their in-game assets, opening up opportunities for trade and interaction on an unprecedented scale.
We're excited to continue exploring the possibilities that this technology brings, and we're committed to creating a gaming experience that leverages the best of both digital worlds: the immersive, visually stunning environments of Unreal Engine 5.1, and the decentralized, immutable nature of blockchain.
This code defines a smart contract for a game item in the Gallux game. The contract inherits from the ERC721
contract from the OpenZeppelin library, which implements the standard functions for an ERC721 (NFT) token.
The GameItem
struct represents a game item, with properties like name
, power
, and durability
. We maintain a mapping from token IDs to GameItem
structs.
The createGameItem
function creates a new game item, mints a new token for it, assigns it to the specified player, and stores the game item in the _gameItems
mapping.
The getGameItem
function allows anyone to retrieve the properties of a game item by its token ID.
In a real-world implementation, there would be additional considerations, such as access control (who can call createGameItem
), additional game item properties, and integration with the rest of the Gallux game system.