Building and Connecting Meta-Universes
Last updated
Last updated
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How on earth do we utilize the power of the Unreal Engine 5.1 engine and its vast library of 200,000 objects to create a rich and immersive multi-world experience.
At Gallux, we harness the capabilities of Unreal Engine 5.1 to design and build the multitude of unique worlds in our meta-universe. This advanced real-time 3D creation tool allows us to create detailed, highly immersive environments that are visually stunning and highly interactive.
Thanks to the power of Unreal Engine 5.1, we're able to build each world with unique themes, environmental elements, and physics. Whether it's a tranquil elven forest, a bustling futuristic city, or a desolate alien landscape, each world within Gallux offers a distinct experience to our players.
Once the worlds are built, they're not isolated. We connect these different worlds through a system of portals and transitions. When a player enters a portal in one world, they are transported to a different world, expanding the boundaries of exploration and discovery.
We use Unreal Engine's Level Streaming feature to achieve this seamless transition between worlds. This feature allows us to load and unload different parts of the game (or different worlds in our case) in the background as the player navigates through portals, ensuring a smooth and immersive experience.
To enrich our worlds and make them unique, we've compiled an extensive library of 200,000 objects. This library is a result of years of development and partnerships with numerous 3D artists and developers. Each object in the library, ranging from plants, buildings, to intricate artifacts, is designed to be used across different worlds, allowing us to create diverse and detailed environments.
Additionally, with Unreal Engine's powerful rendering capabilities, we can use these objects to build worlds that are not only varied but also visually stunning, offering our players a truly immersive gaming experience.
At Gallux, our mission is to create a meta-universe that is expansive, diverse, and captivating. By leveraging Unreal Engine 5.1 and our extensive object library, we're able to craft unique worlds and connect them, offering our players a truly unparalleled gaming experience. As we continue to expand our meta-universe, we look forward to seeing how our players explore and interact with the myriad worlds of Gallux.
Creating a game world and populating it with objects in Unreal Engine is a complex process that involves both visuals in the Unreal Editor and C++ code in the Unreal Engine framework. This is a simplified example of how we create a basic environment and spawn a game object using C++.
Please note that this is a simplified example. Actual game world creation involves many more steps and tools, including terrain editors, lighting settings, AI navigation meshes, and more.
Creating an environment in Unreal Engine is typically done using the visual tools in the Unreal Editor. You would use these tools to create the terrain, apply textures, place static objects, set up lighting, and so on.
However, for this simplified example, let's assume that we have an empty environment (an empty level in Unreal Engine terminology) and we want to spawn a game object programmatically using C++.
In Unreal Engine, interactive game objects are represented as "Actors". Here is an example of how you could define a simple Actor class:
This defines a simple Actor class that doesn't do much yet. It could be the basis for a game object like an enemy, a collectible item, a piece of scenery, etc.
You can spawn an instance of this Actor in your game world using the SpawnActor
function. This could be done, for example, in the BeginPlay function of another Actor:
This code spawns an instance of MyActor
at the same location and rotation as the MySpawner
actor when the game starts.